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About
A 1.2 m square floor tile 54 mm thick: a dark deck carrying a walnut board face with four brass corner studs. Ports at the four edge midpoints tile a room, a corridor or a whole venue in both directions. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Puzzle Room Floor Tile (Escape Room and Puzzle Venue)” asset in my project. Model: https://cdn.3dassets.dev/assets/35774/v1/model.glb Asset page: https://3dassets.dev/assets/escape-room-and-puzzle-venue-puzzle-room-floor-tile-5c4ce834 Description: A 1.2 m square floor tile 54 mm thick: a dark deck carrying a walnut board face with four brass corner studs. Ports at the four edge midpoints tile a room, a corridor or a whole venue in both directions. - Dimensions (X × Y × Z): 1.194 × 0.061 × 1.194 metres - Triangles: 368 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35774/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Puzzle Room Floor Tile (Escape Room and Puzzle Venue)
A 1.2 m square floor tile 54 mm thick: a dark deck carrying a walnut board face with four brass corner studs. Ports at the four edge midpoints tile a room, a corridor or a whole venue in both directions.