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About
A 62 mm brass bodied combination padlock: a steel shackle through the case and four coded barrels with index bands across the face. The shackle is modelled closed and stays closed, because a lock that falls open is no longer a puzzle. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Combination Padlock (Escape Room and Puzzle Venue)” asset in my project. Model: https://cdn.3dassets.dev/assets/35782/v1/model.glb Asset page: https://3dassets.dev/assets/escape-room-and-puzzle-venue-combination-padlock-9dd9843e Description: A 62 mm brass bodied combination padlock: a steel shackle through the case and four coded barrels with index bands across the face. The shackle is modelled closed and stays closed, because a lock that falls open is no longer a puzzle. - Dimensions (X × Y × Z): 0.062 × 0.073 × 0.032 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35782/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Combination Padlock (Escape Room and Puzzle Venue)
A 62 mm brass bodied combination padlock: a steel shackle through the case and four coded barrels with index bands across the face. The shackle is modelled closed and stays closed, because a lock that falls open is no longer a puzzle.