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About
A 430 mm brass wall sconce whose scrolled arm is a lever: the backplate is fixed, the arm, cup and cream candle are one node on the plate boss and tip forward when pulled. There is no flame: a flame is a shader rather than geometry, so the wick is modelled unlit. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Named pivoted nodes: lever. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Candle Sconce Lever (Escape Room and Puzzle Venue)” asset in my project. Model: https://cdn.3dassets.dev/assets/35800/v1/model.glb Asset page: https://3dassets.dev/assets/escape-room-and-puzzle-venue-candle-sconce-lever-d0c3cae6 Description: A 430 mm brass wall sconce whose scrolled arm is a lever: the backplate is fixed, the arm, cup and cream candle are one node on the plate boss and tip forward when pulled. There is no flame: a flame is a shader rather than geometry, so the wick is modelled unlit. - Dimensions (X × Y × Z): 0.15 × 0.43 × 0.225 metres - Triangles: 516 - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35800/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Candle Sconce Lever (Escape Room and Puzzle Venue)
A 430 mm brass wall sconce whose scrolled arm is a lever: the backplate is fixed, the arm, cup and cream candle are one node on the plate boss and tip forward when pulled. There is no flame: a flame is a shader rather than geometry, so the wick is modelled unlit.