
Loading model
About
Wall sconce with a backplate, a brass arm and a linen shade drum. Plate 100 mm wide. Mounts on a wall with the plate back at the wall face. Metre units, +Y up, the used side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wall Sconce (Bedroom and Living Room Furniture)” asset in my project. Model: https://cdn.3dassets.dev/assets/38803/v1/model.glb Asset page: https://3dassets.dev/assets/bedroom-and-living-room-furniture-wall-sconce-46123ebf Description: Wall sconce with a backplate, a brass arm and a linen shade drum. - Dimensions (X × Y × Z): 0.15 × 0.325 × 0.246 metres - Triangles: 528 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38803/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wall Sconce (Bedroom and Living Room Furniture)
Wall sconce with a backplate, a brass arm and a linen shade drum.