Free models · Game-ready GLB
Props
Every prop below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole props set from the packs.
12,316 free GLB models
Games Master Desk with Monitor Bank (Escape Room and Puzzle Venue)
The desk a games master runs a venue from: a 1.94 m timber top on dark pedestals, a riser carrying six monitors in two rows of three, a keyboard, a gooseneck talkback microphone and one drawer on its slide. Screen faces are plain lit panels, never readable feeds.
Safe with a Spoked Handle (Escape Room and Puzzle Venue)
A 740 by 920 mm floor safe 620 mm deep: a dark body with a brass capping and two barrel hinges, a stepped steel door and a five spoked brass handwheel on it. The handle is a child of the door, so it spins on its boss and still travels with the door when that swings open.
Mirror with a Hidden Catch (Escape Room and Puzzle Venue)
A 720 by 1120 mm brass framed mirror that is really a cupboard door: a concealed hinge on its left stile, a bead catch on the closing edge and a lined recess behind it with a shelf and a brass hook. The mirror swings; the recess is fixed.
Drawer Unit with a False Bottom (Escape Room and Puzzle Venue)
A 640 by 880 mm walnut drawer unit of three drawers on a plinth, each a front and a modelled box on its own slide. The bottom drawer carries the trick: a false board lifted clear of the base with a key lying under it, which only shows once the drawer is out.
Locked Chest with Hasps (Escape Room and Puzzle Venue)
A 940 by 560 mm banded timber chest 620 mm tall: a coopered lid on its back edge, steel bands round the carcass, brass corner shoes, two hasps on the lid and a padlock through the centre staple. The lid lifts on its hinge; the padlock is modelled closed and stays closed.
Study Desk with Ledger and Quill (Escape Room and Puzzle Venue)
A 1.16 m walnut writing desk with a teal leather top, one drawer on its own slide, and the props on it: an open ledger with plain ruled pages, an inkpot with a quill in it and a brass desk lamp. The ledger, quill and lamp are fixed; the drawer runs out and back.
Map and Pin Board (Escape Room and Puzzle Venue)
A 980 by 740 mm walnut framed board with an abstract chart on it: blocks of land, two plotted routes in red and four brass map pins. The chart is deliberately abstract, never a real coastline or a readable label, so it suits any theme. Static geometry.
UV Mark Panel with Torch (Escape Room and Puzzle Venue)
A 660 by 880 mm framed wall panel with abstract marks that only show under a lamp, and the lamp itself on a brass clip beside it: a dark barrel with a violet lens and a brass collar. The marks are plain blocks and strokes, never readable text, and nothing on it moves.
Sliding Tile Puzzle Frame (Escape Room and Puzzle Venue)
A 460 mm brass framed sliding tile puzzle on a small walnut easel: fifteen walnut tiles with plain cream faces in a four by four tray, one space empty. The tiles stay put, because fifteen sliding nodes would be fifteen channels nobody reads at card size.
Weighing Scale Puzzle Plinth (Escape Room and Puzzle Venue)
A 1.29 m tall balance on a tapered walnut plinth: a brass beam on a knife edge carrying two steel pans, with two cast weights on the plinth top. Beam and pans are one node and rock together, which is what a real balance does; the weights are not rigged.
Wire Patch Panel (Escape Room and Puzzle Venue)
A 740 by 520 mm patch panel in a dark case with a walnut face: ten brass jack sockets in two rows, four steel plugs seated in them and two coloured leads looped between. The leads are modelled in one fixed loop, because a flexible run cannot be rigged.
Three Lever Wall Panel (Escape Room and Puzzle Venue)
A 940 by 580 mm timber board carrying three throw levers in brass quadrants, their knobs in red, green and brass so a clue can name one without naming a number. Each lever is its own node on the quadrant spindle and tips through its slot; the board is fixed.
Pipe and Valve Puzzle Board (Escape Room and Puzzle Venue)
A 1.3 by 1.66 m floor standing valve board: three runs of flanged pipework on a braced steel frame, three handwheels in red, green and brass on their own spindles, and two brass cased gauges with plain cream dials. Each wheel spins; the pipework and the needles are fixed.
Numbered Keypad Wall Plate (Escape Room and Puzzle Venue)
A 160 by 240 mm keypad on a brass wall plate: twelve domed keys in a three by four grid, a narrow lit status window and a red state lamp. The keys are modelled proud and unmarked and nothing on it moves, because a code entry is the venue software rather than the geometry.
Key Safe with Combination Dial (Escape Room and Puzzle Venue)
A 260 by 340 mm wall mounted key safe: a dark case with brass capping rails, a 144 mm combination dial on its own spindle with a red index mark, and three keys on the bar below the cover. The dial turns; the cover is fixed, because the keys behind it are the reward.
Combination Padlock, Large (Escape Room and Puzzle Venue)
The same combination padlock at 96 mm, the size that closes a chest, a gate hasp or a prop cage. Shackle closed and static.
Combination Padlock, Small (Escape Room and Puzzle Venue)
The same combination padlock at 42 mm, the size that closes a small box, a cash tin or a locker hasp. Shackle closed and static.
Combination Padlock (Escape Room and Puzzle Venue)
A 62 mm brass bodied combination padlock: a steel shackle through the case and four coded barrels with index bands across the face. The shackle is modelled closed and stays closed, because a lock that falls open is no longer a puzzle.
Countdown Timer Display Panel (Escape Room and Puzzle Venue)
A 860 by 340 mm timer board for over a room door: six seven-segment digits and two colon dots in red on a dark face, under a brass capping. The segments are lit geometry in one fixed pose, not a readable time, and the board is bolted to the wall, so it does not move.
Hint Screen Wall Panel (Escape Room and Puzzle Venue)
A 860 by 500 mm hint screen on a wall bracket, the display a games master pushes a clue to: a bezelled case with a lit panel and a status strip, hung on a tilting head. The face is an abstract lit panel, never readable text, so it suits any theme.
Countdown Wall Clock (Escape Room and Puzzle Venue)
A 380 mm brass cased wall clock for a themed room: a cream dial with plain hour marks, a red countdown arc on the last quarter and two hands on a brass boss. The hands are modelled in one fixed position, because a game clock is counted down by the venue software.
Weighing Chair (Care Home and Day Room)
A 600 mm weighing chair on four castors: a padded seat and back over the load cell housing, arms, footplates, a push handle and a display at the back.
Rollator with a Seat (Care Home and Day Room)
The frame on four wheels with a padded seat, a back strap, brake levers on the grips and a bag under the seat.
Walking Frame (Care Home and Day Room)
A 580 mm walking frame at 900 mm: a tubular frame on four ferrules with moulded hand grips and two cross rails.