
Loading model
About
A 600 mm weighing chair on four castors: a padded seat and back over the load cell housing, arms, footplates, a push handle and a display at the back. The four castors share one roll clip. The display is a blank dark panel and the arms do not lift. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: wheel-lb, wheel-lf, wheel-rb, wheel-rf. Rigid node-transform clips: roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Weighing Chair (Care Home and Day Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/35764/v1/model.glb Asset page: https://3dassets.dev/assets/care-home-and-day-room-weighing-chair-1c445bbe Description: A 600 mm weighing chair on four castors: a padded seat and back over the load cell housing, arms, footplates, a push handle and a display at the back. - Dimensions (X × Y × Z): 0.6 × 1.181 × 0.689 metres - Triangles: 2.4k - Animations: roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35764/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Weighing Chair (Care Home and Day Room) with my AI development tools?
How do I get started?
Which game engines and tools can I use Weighing Chair (Care Home and Day Room) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Weighing Chair (Care Home and Day Room) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Weighing Chair (Care Home and Day Room)
A 600 mm weighing chair on four castors: a padded seat and back over the load cell housing, arms, footplates, a push handle and a display at the back.