Free models · Game-ready GLB
Environments
Every environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
1,009 free GLB models
Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)
A pub bar in service: a panelled counter run from the lift-flap end through the till and waiter positions and around a corner into a return leg, a four bay back bar of bottle steps, mirror and glazed fridge with an optic rail and lightbox, three tap fonts and a set of three...
Working cellar (Bar, Pub and Brewery Taproom)
The cellar under the bar: a stillage run carrying four firkins with a two tier stillage stacked beside it, ranks of 50 and 30 litre kegs, a gas cylinder rack, the wall-hung cooler unit, a recirculation cooler and a coiled python, plus the sack barrow, line cleaning bottle...
River jungle encounter (Moonsteel Convergence: MOBA Champions and Arena)
Jade river habitat with neutral crab and prowler, weeping canopy, reeds, outcrop and collectible relic.
Relic armory and equipment (Moonsteel Convergence: MOBA Champions and Arena)
A courtyard supply cache demonstrating standalone inventory, equipment, coffer and weapon-rack assets at metre scale.
Six champions — class lineup (Moonsteel Convergence: MOBA Champions and Arena)
Six static champion models arranged for scale and silhouette comparison, on a shared stone courtyard.
Obsidian boss pit (Moonsteel Convergence: MOBA Champions and Arena)
A stone guardian encounter on a complete runic floor, enclosed by a crescent wall and crystal-bearing jungle plants.
Lunar sanctuary courtyard (Moonsteel Convergence: MOBA Champions and Arena)
A tiled nexus courtyard with gate, well, inhibitor, champion and trimmed perimeter. Walking surfaces at y=0.26 m.
River lane clash (Moonsteel Convergence: MOBA Champions and Arena)
Opposed lunar and solar defenses at a jade river bridge, with infantry and a siege crawler. Demonstration arena segment.
Boss arena floor — ritual circle (Moonsteel Convergence: MOBA Champions and Arena)
Circular 5.6 m encounter floor with concentric metal inlays and twelve solid runic marks.
Connector Cases (Moon Base Colony and Lunar Rovers)
Independent test assemblies covering both connector families. Every habitat, tunnel, junction, elbow, greenhouse, workshop, turret and airlock in the pack is mated through a hab-port, and both landers, both blast deflectors and both berm types are mated to landing pad...
Resource and Power Yard (Moon Base Colony and Lunar Rovers)
The extraction and utilities end of the base: an excavator feeding a hopper and screening deck, an oxygen extraction plant, a water processing skid and a sintering print gantry laying a regolith wall, backed by a fixed and a tracking photovoltaic row, a solar tower, a...
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)
A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...
Landing Pad Operations (Moon Base Colony and Lunar Rovers)
A cargo lander standing on the sintered pad on its four crushable footpads, ringed by two blast deflector walls and two regolith berm segments mated to the pad rim markers. A crew lander waits on the apron, a cryogenic tank farm, a transfer arm and a battery container sit...
Graded dust berm (Moon Base Colony and Lunar Rovers)
A 10 m graded regolith berm pushed up to shield a work area from rover dust: a tapered bank with a compacted apron, a spoil line along its toe and a marker post at each end.
Rover track ruts tile (Moon Base Colony and Lunar Rovers)
A 12 m square tile of trafficked regolith: a pair of 1.5 m gauge rover ruts with chevron grouser prints pressed along them, spoil ridges either side and a line of boot prints alongside.
Rille edge tile (Moon Base Colony and Lunar Rovers)
A 12 m square tile carrying the edge of a collapsed lava channel: a 6.8 m wide rille cut 2.3 m below the plain with slumped banks either side, feathered across its width only so the channel runs straight through into the next tile.
Boulder field tile (Moon Base Colony and Lunar Rovers)
A 12 m square tile strewn with eleven weathered boulders between 0.6 and 2.1 m across, sitting part buried in rolling regolith around a shallow crater.
Crater rim segment tile (Moon Base Colony and Lunar Rovers)
A 12 m square tile dominated by the rim and inner wall of a 10.8 m crater: a raised crest, a bowl falling away inside it and blocky ejecta scattered along the crest.
Regolith ground tile (Moon Base Colony and Lunar Rovers)
A 12 m square regolith ground tile: rolling mare relief with four impact craters between 1.2 and 4.4 m across, feathered to a common rim height on all four edges so tiles butt together in any orientation.
Dojo Training Circuit (Martial Arts Dojo and Fight Stages)
Dojo interior demonstration: a tatami floor inside walls with a weapon rack, mirror and shrine alcove, roof beams overhead, and a training circuit of heavy bag, speed bag, wooden dummy, makiwara, plyo box, rig and weights. Static layout; no rig, collision or navigation data.
Fight Night Stage (Martial Arts Dojo and Fight Stages)
Fight night demonstration: a boxing ring on a raised stage with an entrance ramp and apron skirts, corner stools, crowd blocks and stand blocks either side, spotlight rigs, a scoreboard, commentary desk, camera crane and podium. Static layout of pack instances; no rig...
Casino Floor Edge Set (Martial Arts Dojo and Fight Stages)
Backdrop of two gaming tables against a row of gilded machines.
Subway Platform Set (Martial Arts Dojo and Fight Stages)
Backdrop of a tiled platform edge with columns and blank signs.
Night Market Set (Martial Arts Dojo and Fight Stages)
Backdrop of three canopied market stalls strung with bulbs.