3DAssets.dev

Loading model

About

A 10 m graded regolith berm pushed up to shield a work area from rover dust: a tapered bank with a compacted apron, a spoil line along its toe and a marker post at each end. Bounding size 10.40 x 1.93 x 5.34 m (X x Y x Z). Metre units, +Y up, +Z forward, resting on the ground at y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Graded dust berm (Moon Base Colony and Lunar Rovers)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18145/v1/model.glb
Asset page: https://3dassets.dev/assets/lunar-surface-colony-and-rovers-dust-berm-2dec8cfd
Description: A 10 m graded regolith berm pushed up to shield a work area from rover dust: a tapered bank with a compacted apron, a spoil line along its toe and a marker post at each end.

- Dimensions (X × Y × Z): 10.4 × 1.934 × 5.342 metres
- Triangles: 1.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18145/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Graded dust berm (Moon Base Colony and Lunar Rovers)

A 10 m graded regolith berm pushed up to shield a work area from rover dust: a tapered bank with a compacted apron, a spoil line along its toe and a marker post at each end.

Download asset · 86.1 KB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 159 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 156 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 141 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 140 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 137 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 136 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 131 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 122 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 119 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 114 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 102 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 89 ↓

Similar assets

Nuclear power unit with shielding berm (Moon Base Colony and Lunar Rovers)

Nuclear power unit with shielding berm (Moon Base Colony and Lunar Rovers)

A 6.5 m surface fission power unit standing inside a graded regolith shielding berm: a ribbed reactor drum, a conical shadow shield, six heat pipe stalks up to a conical radiator umbrella with twelve spines, an instrument mast, a power cabinet and four keep-out markers.

@3dassets2.0k tris · 25 ↓
Inflatable dome habitat with regolith shielding (Moon Base Colony and Lunar Rovers)

Inflatable dome habitat with regolith shielding (Moon Base Colony and Lunar Rovers)

The dome habitat buried to the shoulder under a graded regolith berm and two courses of filled bags, the shielding fit used once a base moves from a short sortie to a permanent crew rotation.

@3dassets7.1k tris · 23 ↓
Blast berm segment (Moon Base Colony and Lunar Rovers)

Blast berm segment (Moon Base Colony and Lunar Rovers)

A 6 m modular regolith blast berm for a pad perimeter: a graded 2 m bank with a compacted toe, five marker posts and a retaining rail on the pad side.

@3dassets612 tris · 21 ↓
Regolith shielded habitat (Moon Base Colony and Lunar Rovers)

Regolith shielded habitat (Moon Base Colony and Lunar Rovers)

An 8 m pressure shell buried under a 4.7 m graded regolith arch held by three retaining ribs and two horseshoe end walls, with only the end domes and their hab-ports left in the open.

@3dassets3.9k tris · 21 ↓
Airlock with dust-lock vestibule (Moon Base Colony and Lunar Rovers)

Airlock with dust-lock vestibule (Moon Base Colony and Lunar Rovers)

A two-chamber surface airlock on a raised plinth: a dust-lock vestibule with a hinged outer hatch and boarding ramp on named nodes, a five-nozzle dust removal rail, two rear-entry suit ports on the flank and a tunnel spur to the site grid.

@3dassets2.7k tris · 25 ↓
Regolith sintering print gantry (Moon Base Colony and Lunar Rovers)

Regolith sintering print gantry (Moon Base Colony and Lunar Rovers)

A 5 m portal gantry on 8 m ground rails that sinters regolith into structure: a rolling portal with a cross bridge, a sintering head on a named slide, a part printed regolith wall of ten courses on its bed, a feed hopper and a power cabinet.

@3dassets1.3k tris · 23 ↓
Rover track ruts tile (Moon Base Colony and Lunar Rovers)

Rover track ruts tile (Moon Base Colony and Lunar Rovers)

A 12 m square tile of trafficked regolith: a pair of 1.5 m gauge rover ruts with chevron grouser prints pressed along them, spoil ridges either side and a line of boot prints alongside.

@3dassets2.7k tris · 12 ↓
Kite Shield (Swords, Shields and Melee Arms)

Kite Shield (Swords, Shields and Melee Arms)

A long kite shield tapering to a point, painted with a red cross on bone, with a leather rim, an iron boss and rim rivets. Standard medieval game asset for adventure and RPG projects.

@3dassets5.4k tris · 12 ↓
Shield Rack (Swords, Shields and Melee Arms)

Shield Rack (Swords, Shields and Melee Arms)

A three shelf oak shield rack holding six shields lying flat in pairs, with a raised lip on each shelf and iron strapped uprights. Standard medieval game asset for adventure and RPG projects.

@3dassets1.4k tris · 13 ↓
Regolith bucket drum excavator (Moon Base Colony and Lunar Rovers)

Regolith bucket drum excavator (Moon Base Colony and Lunar Rovers)

A 5.5 m four-wheel regolith excavator: a counter-rotating bucket drum with three rows of scoops on a hydraulic lift boom, a tipping spoil body, a drive cabinet and a suited operator station, all on wire-mesh wheels with steering uprights.

@3dassets5.6k tris · 26 ↓
Thermal radiator bank (Moon Base Colony and Lunar Rovers)

Thermal radiator bank (Moon Base Colony and Lunar Rovers)

A 4.6 m ground-mounted heat rejection bank: six vertical radiator fins with header pipes strung between an upper and lower manifold on a braced frame, with a pump module and connecting runs.

@3dassets1.4k tris · 21 ↓
Open unpressurised crew rover (Moon Base Colony and Lunar Rovers)

Open unpressurised crew rover (Moon Base Colony and Lunar Rovers)

A 2.9 m four-wheel open crew rover for suited drivers: a tubular chassis on four open wire-mesh wheels with steering uprights, double wishbones and fenders, two mesh seats, a T-handle controller, a steerable dish, a whip antenna, a stereo camera mast and a rear equipment pallet.

@3dassets7.8k tris · 23 ↓