
Loading model
About
Sawtooth Lofts from the residential-buildings chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 12.20 × 7.00 × 8.66 m. Static exterior shell or facade module; no animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sawtooth Lofts (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24769/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-sawtooth-lofts-7efeb129 Description: Original cubic sawtooth lofts for a coherent modern city. - Dimensions (X × Y × Z): 12.2 × 7.001 × 8.655 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24769/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Sawtooth Lofts (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Sawtooth Lofts (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Sawtooth Lofts (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sawtooth Lofts (Voxel City Districts)
Original cubic sawtooth lofts for a coherent modern city.