
Loading model
About
Petrol Canopy from the commercial-buildings chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 12.00 × 3.50 × 8.00 m. Static exterior shell or facade module; no animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Petrol Canopy (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24782/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-petrol-canopy-88dce296 Description: Original cubic petrol canopy for a coherent modern city. - Dimensions (X × Y × Z): 12 × 3.5 × 8 metres - Triangles: 108 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24782/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Petrol Canopy (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Petrol Canopy (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Petrol Canopy (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Petrol Canopy (Voxel City Districts)
Original cubic petrol canopy for a coherent modern city.