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About
Two metre cone built from welded lava spatter round a vent, the rim a ragged collar of splashed lumps and the throat glowing where the last of the fountain drained back. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.42 by 1.16 by 2.41 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The throat is emissive geometry, not a light and not a particle effect: the pack embeds no lights and carries no shaders. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spatter Cone (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37457/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-spatte-c3e93264 Description: Two metre cone built from welded lava spatter round a vent, the rim a ragged collar of splashed lumps and the throat glowing where the last of the fountain drained back. - Dimensions (X × Y × Z): 2.416 × 1.159 × 2.411 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37457/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Spatter Cone (Volcano and Lava Fields) with my AI development tools?
How do I get started?
Which game engines and tools can I use Spatter Cone (Volcano and Lava Fields) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Spatter Cone (Volcano and Lava Fields) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spatter Cone (Volcano and Lava Fields)
Two metre cone built from welded lava spatter round a vent, the rim a ragged collar of splashed lumps and the throat glowing where the last of the fountain drained back.