
Loading model
About
Small cinder cone eight metres across and 2.8 m high with a breached crater at the top, built of loose red brown scoria with a bomb scatter down the outer slope. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 8.00 by 2.19 by 8.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The crater is breached toward +Z, which is where a flow left it; the module is free standing and does not tile. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Scoria Cone (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37466/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-scoria-c9b15b21 Description: Small cinder cone eight metres across and 2.8 m high with a breached crater at the top, built of loose red brown scoria with a bomb scatter down the outer slope. - Dimensions (X × Y × Z): 8 × 2.185 × 8 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37466/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Scoria Cone (Volcano and Lava Fields) with my AI development tools?
How do I get started?
Which game engines and tools can I use Scoria Cone (Volcano and Lava Fields) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Scoria Cone (Volcano and Lava Fields) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Scoria Cone (Volcano and Lava Fields)
Small cinder cone eight metres across and 2.8 m high with a breached crater at the top, built of loose red brown scoria with a bomb scatter down the outer slope.