3DAssets.dev

Loading model

About

Four metre cinder covered flank tile of a volcanic cone rising 3.1 m across the module, about 38 degrees, with scattered bombs and blocks on the slope. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 3.58 by 4.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. Ports on all four edges: the uphill edge sits 3.1 m above the downhill edge, so a row tiles sideways and the next row up is placed 3.1 m higher. Surface is 0.25 m above the module base. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Cone Flank Module, Steep (Volcano and Lava Fields)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37434/v1/model.glb
Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-cone-f-87b620b7
Description: Four metre cinder covered flank tile of a volcanic cone rising 3.1 m across the module, about 38 degrees, with scattered bombs and blocks on the slope.

- Dimensions (X × Y × Z): 4 × 3.579 × 4 metres
- Triangles: 1.5k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37434/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Cone Flank Module, Steep (Volcano and Lava Fields)

Four metre cinder covered flank tile of a volcanic cone rising 3.1 m across the module, about 38 degrees, with scattered bombs and blocks on the slope.

Download asset · 143.2 KB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 159 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 155 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 141 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 140 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 137 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 136 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 131 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 122 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 119 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 114 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 102 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 89 ↓

Similar assets

Cone Flank Module, Shallow (Volcano and Lava Fields)

Cone Flank Module, Shallow (Volcano and Lava Fields)

Four metre cinder covered flank tile of a volcanic cone rising 0.9 m across the module, about 13 degrees, with scattered bombs and blocks on the slope.

@3dassets1.5k tris · 8 ↓
Cone Flank Module, Medium (Volcano and Lava Fields)

Cone Flank Module, Medium (Volcano and Lava Fields)

Four metre cinder covered flank tile of a volcanic cone rising 1.9 m across the module, about 25 degrees, with scattered bombs and blocks on the slope.

@3dassets1.5k tris · 9 ↓
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris · 13 ↓
Booth pair, four cover (Restaurant Kitchen and Dining Room)

Booth pair, four cover (Restaurant Kitchen and Dining Room)

A 1.5 m four-cover booth on the same construction as the two-cover module: longer benches with piped pads and fluted backs around a wider postformed table.

@3dassets5.4k tris · 10 ↓
Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

A 1 m tiled washroom wall module 2.6 m tall and 100 mm thick: a chamfered leaf with a nine-course stretcher-bond tile field, an accent border tile band, skirtings both sides and a head trim.

@3dassets2.8k tris · 12 ↓
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.

@3dassets1.8k tris · 13 ↓
Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module, Tiled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module tiled in small squares with a grout relief on both faces, for wet cells, the laundry and the shared wash room. Same ports as the plain module.

@3dassets8.0k tris · 9 ↓
Tiled glasshouse floor module, 3 m (Botanical Glasshouse and Palm House)

Tiled glasshouse floor module, 3 m (Botanical Glasshouse and Palm House)

Three metre square of Victorian glasshouse floor: nine 1 m encaustic tiles laid in a chequer of buff stone and terracotta, ported on all four edges so a whole floor lays out with no joint showing.

@3dassets108 tris · 13 ↓
Woodland earth bank tile (Forest Trees and Woodland Plants)

Woodland earth bank tile (Forest Trees and Woodland Plants)

Four-metre modular bank tile, one metre high, with exposed roots and moss on the crest. West and east ports at x = -2 and x = 2, type bank-4m, join tiles end to end. 4.00 x 1.20 x 3.20 m.

@3dassets657 tris · 9 ↓
Regolith ground tile (Moon Base Colony and Lunar Rovers)

Regolith ground tile (Moon Base Colony and Lunar Rovers)

A 12 m square regolith ground tile: rolling mare relief with four impact craters between 1.2 and 4.4 m across, feathered to a common rim height on all four edges so tiles butt together in any orientation.

@3dassets1.3k tris · 14 ↓
Baggage Belt Module (Airport Terminal and Ground Operations)

Baggage Belt Module (Airport Terminal and Ground Operations)

Four metre straight baggage conveyor module: a boxed belt bed on four legs with amber side guards, cleat lines across the belt and a drive unit slung beneath the head end.

@3dassets400 tris · 12 ↓
Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and a yellow pedestrian walkway marked across it, ported on all four edges so a shop floor tiles out from it.

@3dassets60 tris · 13 ↓