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About
Three metre impact pit in soft ash with the bomb still sitting in the bottom of it: a raised rim of thrown material, radial splash rays and the block half buried at the centre. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.00 by 0.83 by 3.58 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The pit is cut into a 0.45 m thick ash slab, so it drops the model onto flat ground without a hole in the terrain under it. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lava Bomb Impact Crater (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37473/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-lava-b-c9e30f7a Description: Three metre impact pit in soft ash with the bomb still sitting in the bottom of it: a raised rim of thrown material, radial splash rays and the block half buried at the centre. - Dimensions (X × Y × Z): 3 × 0.83 × 3.582 metres - Triangles: 870 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37473/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
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Lava Bomb Impact Crater (Volcano and Lava Fields)
Three metre impact pit in soft ash with the bomb still sitting in the bottom of it: a raised rim of thrown material, radial splash rays and the block half buried at the centre.