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About
Four metre crater floor tile of shattered black crust over a bed of fallen blocks, cut by two glowing ground cracks and dusted with fresh ash. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 0.62 by 4.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The glowing cracks are emissive geometry recessed below the crust, not lights: the pack embeds none. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crater Floor Module (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37436/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-crater-35b26cd2 Description: Four metre crater floor tile of shattered black crust over a bed of fallen blocks, cut by two glowing ground cracks and dusted with fresh ash. - Dimensions (X × Y × Z): 4 × 0.622 × 4 metres - Triangles: 960 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37436/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Crater Floor Module (Volcano and Lava Fields)
Four metre crater floor tile of shattered black crust over a bed of fallen blocks, cut by two glowing ground cracks and dusted with fresh ash.