3DAssets.dev

Loading model

About

A walkable volcanic field 40 m by 28 m at the foot of a cone, with the cone itself rising behind it in three rows of flank modules to a crater rim 7.6 m up. An open lava channel comes down off the flank from a fountaining vent, runs two straights and turns east through an elbow to end in a spreading flow front lobe. West of it a lava lake stands against the shore, a columnar basalt cliff closes the left side with a scree apron banked against it, and the crust between them is pahoehoe, aa clinker, hexagonal pavement, ash, scorched ground, a pressure tumulus and a cracked plate glowing along its seam. A lava tube comes out of the flank as a mouth and shows again where its roof has fallen into a skylight. A rift of fissure modules runs down the east side with a rope bridge slung across it, and beyond the rift the geothermal ground carries a hot spring in its sinter terraces, a mud pot, a geyser cone, steam vents, fumaroles crusted with sulphur and a sulphur deposit patch. Spatter cones, hornitos, a spatter rampart, basalt column clusters, an obsidian flow, a breached scoria cone, boulders, rockfall, pumice, bombs in three sizes with their impact craters, ash drifts, lapilli, charred logs and burnt stumps litter the field. A survey camp stands at the front on the ash: the seismometer hut with its door, two tripod sensor masts, sample crates, a gas monitor, a heat suit on its stand, warning signs and marker posts, reached by a boardwalk and a graded cinder track.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Lava field at the foot of the volcano (Volcano and Lava Fields)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37488/v1/model.glb
Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-0cab8769-starter-scene
Description: A walkable volcanic field 40 m by 28 m at the foot of a cone, with the cone itself rising behind it in three rows of flank modules to a crater rim 7.6 m up. An open lava channel comes down off the flank from a fountaining vent, runs two straights and turns east through an...

- Dimensions (X × Y × Z): 40.059 × 7.093 × 40.65 metres
- Triangles: 55.3k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37488/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Lava field at the foot of the volcano (Volcano and Lava Fields)

A walkable volcanic field 40 m by 28 m at the foot of a cone, with the cone itself rising behind it in three rows of flank modules to a crater rim 7.6 m up. An open lava channel comes down off the flank from a fountaining vent, runs two straights and turns east through an...

Download asset · 3.0 MB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 44 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 44 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 43 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 40 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 39 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 38 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 37 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 34 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 20 ↓
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 12 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 12 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 11 ↓

Similar assets

Cone Flank Module, Shallow (Volcano and Lava Fields)

Cone Flank Module, Shallow (Volcano and Lava Fields)

Four metre cinder covered flank tile of a volcanic cone rising 0.9 m across the module, about 13 degrees, with scattered bombs and blocks on the slope.

@3dassets1.5k tris
Cone Flank Module, Medium (Volcano and Lava Fields)

Cone Flank Module, Medium (Volcano and Lava Fields)

Four metre cinder covered flank tile of a volcanic cone rising 1.9 m across the module, about 25 degrees, with scattered bombs and blocks on the slope.

@3dassets1.5k tris
Cone Flank Module, Steep (Volcano and Lava Fields)

Cone Flank Module, Steep (Volcano and Lava Fields)

Four metre cinder covered flank tile of a volcanic cone rising 3.1 m across the module, about 38 degrees, with scattered bombs and blocks on the slope.

@3dassets1.5k tris
Spatter Cone (Volcano and Lava Fields)

Spatter Cone (Volcano and Lava Fields)

Two metre cone built from welded lava spatter round a vent, the rim a ragged collar of splashed lumps and the throat glowing where the last of the fountain drained back.

@3dassets1.0k tris
Geyser Cone (Volcano and Lava Fields)

Geyser Cone (Volcano and Lava Fields)

One and a half metre geysirite cone built layer by layer round a geyser throat, pale mineral crust over a rocky core with a wet dark vent at the top and a runoff apron at the foot.

@3dassets592 tris
Lava Lake Surface Plate (Volcano and Lava Fields)

Lava Lake Surface Plate (Volcano and Lava Fields)

Four metre plate of an active lava lake: a molten surface broken into drifting crustal rafts with glowing spreading lines between them and a chilled rim against the shore.

@3dassets522 tris
Lava Flow Channel Curve (Volcano and Lava Fields)

Lava Flow Channel Curve (Volcano and Lava Fields)

Quarter turn of an open lava channel across one four metre tile, carrying the molten stream from the back edge round to the right hand edge between chilled levees.

@3dassets770 tris
Lava Flow Channel Straight (Volcano and Lava Fields)

Lava Flow Channel Straight (Volcano and Lava Fields)

Four metre straight run of an open lava channel: a 1.4 m molten stream between two chilled levees of piled crust, with the flow surface set below the levee tops.

@3dassets662 tris
Aa Rubble Field Module (Volcano and Lava Fields)

Aa Rubble Field Module (Volcano and Lava Fields)

Four metre tile of aa lava: a bed of loose clinker blocks in red brown scoria, the surface a walking party crosses slowly and a vehicle does not cross at all.

@3dassets1.5k tris
Ash Field Module (Volcano and Lava Fields)

Ash Field Module (Volcano and Lava Fields)

Four metre tile of deep volcanic ash, wind combed into shallow dunes with a scatter of half buried lapilli and one larger block dropped into it.

@3dassets1.3k tris
Lava Tube Interior Section (Volcano and Lava Fields)

Lava Tube Interior Section (Volcano and Lava Fields)

Four metre section of the inside of a drained lava tube: an arched roof 2.2 m across with a glazed lining, a flat floor of frozen flow and a bench mark along each wall where the level dropped.

@3dassets322 tris
Lava Tube Mouth (Volcano and Lava Fields)

Lava Tube Mouth (Volcano and Lava Fields)

The opening of a lava tube in a slope face: a 2.7 m arch of layered basalt coming out of a rocky mound, over a floor of frozen flow, with a fallen block apron outside and the passage dark a few metres in.

@3dassets1.7k tris