# Lava field at the foot of the volcano (Volcano and Lava Fields)

A walkable volcanic field 40 m by 28 m at the foot of a cone, with the cone itself rising behind it in three rows of flank modules to a crater rim 7.6 m up. An open lava channel comes down off the flank from a fountaining vent, runs two straights and turns east through an...

- **URL:** https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-0cab8769-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37488/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-0cab8769-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 55,250 triangles, 155,750 vertices, 159 meshes, 12 materials, 2 textures
- **Size (m):** 40.059 × 7.093 × 40.65
- **Animations:** none
- **File size:** 2.98 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A walkable volcanic field 40 m by 28 m at the foot of a cone, with the cone itself rising behind it in three rows of flank modules to a crater rim 7.6 m up. An open lava channel comes down off the flank from a fountaining vent, runs two straights and turns east through an elbow to end in a spreading flow front lobe. West of it a lava lake stands against the shore, a columnar basalt cliff closes the left side with a scree apron banked against it, and the crust between them is pahoehoe, aa clinker, hexagonal pavement, ash, scorched ground, a pressure tumulus and a cracked plate glowing along its seam. A lava tube comes out of the flank as a mouth and shows again where its roof has fallen into a skylight. A rift of fissure modules runs down the east side with a rope bridge slung across it, and beyond the rift the geothermal ground carries a hot spring in its sinter terraces, a mud pot, a geyser cone, steam vents, fumaroles crusted with sulphur and a sulphur deposit patch. Spatter cones, hornitos, a spatter rampart, basalt column clusters, an obsidian flow, a breached scoria cone, boulders, rockfall, pumice, bombs in three sizes with their impact craters, ash drifts, lapilli, charred logs and burnt stumps litter the field. A survey camp stands at the front on the ash: the seismometer hut with its door, two tripod sensor masts, sample crates, a gas monitor, a heat suit on its stand, warning signs and marker posts, reached by a boardwalk and a graded cinder track.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37488/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LavaFieldAtTheFootOfTheVolcanoVolcanoAndLavaFields(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37488/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37488/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37488/v1/model.glb" alt="Lava field at the foot of the volcano (Volcano and Lava Fields)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37488/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37488/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/volcano-and-lava-fields-volcano-and-lava-0cab8769-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.