
About
A water impact for projectiles entering a surface. A crested ring wave forms the base, ten curved sheets rise and curl outward from it, each tipped with a droplet bead, and a lathed central column lifts from the middle of the ring. Bounding size 0.88 by 0.68 by 0.88 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Water splash crown (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8390/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-water-splash-crown-eec420f8 Description: A splash crown: a crested ring wave rising into ten curled sheets tipped with beads, around a central column. - Dimensions (X × Y × Z): 0.88 × 0.68 × 0.879 metres - Triangles: 1,736 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8390/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Water splash crown (VFX Mesh Library)
A splash crown: a crested ring wave rising into ten curled sheets tipped with beads, around a central column.