
About
Ground spikes erupting under a target. Seven five sided spears of graded height and lean push up through the surface, eight crack ridges radiate from them, five shorter seams glow in the fractures and a lathed rim marks the disturbed ground. Bounding size 0.88 by 0.87 by 1.15 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.048 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.048 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spike eruption cluster (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8419/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-spike-eruption-cluster-157a624d Description: Seven stone spears bursting up through a fractured ground ring, with eight crack ridges and five glowing seams. - Dimensions (X × Y × Z): 0.88 × 0.866 × 1.152 metres - Triangles: 1,534 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8419/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Spike eruption cluster (VFX Mesh Library)
Seven stone spears bursting up through a fractured ground ring, with eight crack ridges and five glowing seams.