# Spike eruption cluster (VFX Mesh Library)

Seven stone spears bursting up through a fractured ground ring, with eight crack ridges and five glowing seams.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-spike-eruption-cluster-157a624d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8419/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-spike-eruption-cluster-157a624d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set, Exterior
- **Geometry:** 1,534 triangles, 4,602 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.88 × 0.866 × 1.152
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

Ground spikes erupting under a target. Seven five sided spears of graded height and lean push up through the surface, eight crack ridges radiate from them, five shorter seams glow in the fractures and a lathed rim marks the disturbed ground. Bounding size 0.88 by 0.87 by 1.15 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.048 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.048 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8419/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SpikeEruptionClusterVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8419/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8419/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8419/v1/model.glb" alt="Spike eruption cluster (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8419/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8419/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-spike-eruption-cluster-157a624d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.