
About
Two metre park path tile with the same cream paving and red kerbs, for closing a run that does not land on the 4 m grid. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 0.17 by 2.00 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the tile centre; 4 m across by 2 m along the run. Static geometry; no rig, collision or navigation data. Static model: no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Park Path Tile Half (Theme Park Rides and Coasters)” asset in my project. Model: https://cdn.3dassets.dev/assets/28695/v1/model.glb Asset page: https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-7ca50eb4 Description: Two metre park path tile with the same cream paving and red kerbs, for closing a run that does not land on the 4 m grid. - Dimensions (X × Y × Z): 4.002 × 0.17 × 2.002 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28695/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Park Path Tile Half (Theme Park Rides and Coasters)
Two metre park path tile with the same cream paving and red kerbs, for closing a run that does not land on the 4 m grid.