3DAssets.dev

Loading model

About

A 3 m fence bay with a 2.1 m mesh gate in it: the same posts and rails as the plain panel, a mesh light over the head and a single leaf that swings out of the court. Dimensions 3.08 by 3.00 by 0.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (-1.46, 0.02, 0.05) m. Connectors: left (fence) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (1.50, 0.00, 0.00) facing (1, 0, 0). The leaf is hinged on the left jamb and swings outwards. Ports match the plain fence panel, so the gate drops into any run. Baseline low-poly palette: court blue, surround green, clay terracotta, white, charcoal, steel, timber and ball yellow. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Court Fence Gate (Tennis Club and Courts)” asset in my project.

Model: https://cdn.3dassets.dev/assets/33613/v1/model.glb
Asset page: https://3dassets.dev/assets/tennis-club-and-courts-court-fence-gate-075b8591
Description: A 3 m fence bay with a 2.1 m mesh gate in it: the same posts and rails as the plain panel, a mesh light over the head and a single leaf that swings out of the court.

- Dimensions (X × Y × Z): 3.08 × 3 × 0.175 metres
- Triangles: 516
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33613/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Court Fence Gate (Tennis Club and Courts)

A 3 m fence bay with a 2.1 m mesh gate in it: the same posts and rails as the plain panel, a mesh light over the head and a single leaf that swings out of the court.

Download asset · 26.7 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Court Fence Panel (Tennis Club and Courts)

Court Fence Panel (Tennis Club and Courts)

A 3 m bay of 3 m high court fencing: charcoal end posts, three rails and a steel wire mesh, ported on both ends so bays run into a full enclosure.

@3dassets312 tris · 9 ↓
Backstop Gate Panel (Baseball Park and Batting Cages)Animated

Backstop Gate Panel (Baseball Park and Batting Cages)

A 3 m backstop bay with a 2.2 m mesh gate in it: the same posts and rails as the plain bay, mesh light over the head and a single leaf that swings out of the field.

@3dassets588 tris · 7 ↓
Site mesh fence panel, 3 m (Self Storage Facility and Loading Bay)

Site mesh fence panel, 3 m (Self Storage Facility and Loading Bay)

Welded mesh security fence module 3 m wide and 2.1 m tall: galvanised mesh in a charcoal frame between two posts on precast concrete feet, with an orange site notice plate bolted to one post and side ports on the centre line.

@3dassets348 tris · 12 ↓
Site mesh fence gate, 3 m, standing open (Self Storage Facility and Loading Bay)

Site mesh fence gate, 3 m, standing open (Self Storage Facility and Loading Bay)

The same 3 m fence module built as a vehicle gate with its leaf swung back against the run: a hinge post, a latch post with a keep and a drop bolt socket, and the mesh leaf standing open across 77 degrees, so a drive reads as open in a scene.

@3dassets360 tris · 15 ↓
Mesh site fence panel, 3.5 m (Demolition and Site Clearance)

Mesh site fence panel, 3.5 m (Demolition and Site Clearance)

Temporary mesh fence panel 3.5 m wide and 2 m tall in a tubular frame: welded mesh infill, a blue site information plate wired to the rail, and side ports at 1 m so a run of panels closes a compound.

@3dassets356 tris · 10 ↓
Post And Rail Fence Gate (Horse Stables and Equestrian Yard)

Post And Rail Fence Gate (Horse Stables and Equestrian Yard)

Five-bar timber field gate hung between two heavier gate posts.

@3dassets196 tris · 15 ↓
Timber Boundary Fence Bay (Caravan Park and Campsite)

Timber Boundary Fence Bay (Caravan Park and Campsite)

One 2 m bay of post and rail boundary fence: two pointed posts carrying two rails and a top rail, ported at both ends so bays run round a field. Static geometry.

@3dassets80 tris · 16 ↓
Site mesh fence panel, 4 m (Recycling Centre and Waste Transfer Yard)

Site mesh fence panel, 4 m (Recycling Centre and Waste Transfer Yard)

Welded mesh boundary fence module 4 m wide and 2.1 m tall: galvanised mesh in a charcoal frame between two posts on precast concrete feet, with a green site notice plate bolted to one post and side ports on the centre line.

@3dassets312 tris · 9 ↓
Site mesh fence gate, 4 m, standing open (Recycling Centre and Waste Transfer Yard)

Site mesh fence gate, 4 m, standing open (Recycling Centre and Waste Transfer Yard)

The same 4 m fence module built as the vehicle gate with its leaf swung back against the run: a hinge post, a latch post with a keep and a drop bolt socket, and the mesh leaf standing open across 75 degrees so the drive reads as open.

@3dassets312 tris · 10 ↓
Site Fence Panel (Wind and Solar Energy Farm)

Site Fence Panel (Wind and Solar Energy Farm)

A 4 m welded mesh security fence panel on its post: galvanised mesh between top and bottom rails with a barbed top rail, ported left and right so a run closes round a compound.

@3dassets312 tris · 8 ↓
Outdoor run gate panel, 1.5 m (Boarding Kennels and Cattery)Animated

Outdoor run gate panel, 1.5 m (Boarding Kennels and Cattery)

The same 1.5 m run panel built as a gate: a mesh leaf on two hinges with an orange kick panel, a mid rail and a charcoal drop latch, hung in the posted frame and ported the same way so it laces into a run of panels.

@3dassets436 tris · 10 ↓
Exercise paddock fence panel, 1.5 m (Boarding Kennels and Cattery)

Exercise paddock fence panel, 1.5 m (Boarding Kennels and Cattery)

Timber post and rail paddock panel 1.5 m wide and 1.25 m tall with three rails, galvanised mesh behind them on a 180 mm pitch, charcoal post caps and bolted feet, ported on both edges so panels run round a paddock.

@3dassets264 tris · 9 ↓