{"data":{"id":"33613","slug":"tennis-club-and-courts-court-fence-gate-075b8591","title":"Court Fence Gate (Tennis Club and Courts)","summary":"A 3 m fence bay with a 2.1 m mesh gate in it: the same posts and rails as the plain panel, a mesh light over the head and a single leaf that swings out of the court.","description":"A 3 m fence bay with a 2.1 m mesh gate in it: the same posts and rails as the plain panel, a mesh light over the head and a single leaf that swings out of the court. Dimensions 3.08 by 3.00 by 0.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (-1.46, 0.02, 0.05) m. Connectors: left (fence) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (1.50, 0.00, 0.00) facing (1, 0, 0). The leaf is hinged on the left jamb and swings outwards. Ports match the plain fence panel, so the gate drops into any run. Baseline low-poly palette: court blue, surround green, clay terracotta, white, charcoal, steel, timber and ball yellow. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/tennis-club-and-courts-court-fence-gate-075b8591","cdnUrl":"https://cdn.3dassets.dev/assets/33613/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tennis-club-and-courts-court-fence-gate-075b8591","thumbnailUrl":"https://cdn.3dassets.dev/assets/33613/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33613/v1/poster.webp","blurhash":"U48Nz*D%00xv_4WVD%i_4-oz-pt6D$%go#9E","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":27328,"triangles":516,"vertices":1548,"meshes":4,"materials":2,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.5399999618530273,0.00004276306835038213,-0.04004272492137759],"max":[1.5399999618530273,2.9999572369316496,0.1350395108224962]},"sizeMeters":[3.08,3,0.175],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T03:20:49.897Z","updatedAt":"2026-09-11T03:20:50.112Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33613/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CourtFenceGateTennisClubAndCourts(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33613/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33613/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33613/v1/model.glb\" alt=\"Court Fence Gate (Tennis Club and Courts)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33613/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33613/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}