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About
A 3 m backstop bay with a 2.2 m mesh gate in it: the same posts and rails as the plain bay, mesh light over the head and a single leaf that swings out of the field. Dimensions 3.00 by 4.20 by 0.22 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (1.36, 0.03, -0.06) m. Connectors: left (backstop) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (backstop) at (1.50, 0.00, 0.00) facing (1, 0, 0). The leaf is hinged on the left jamb and swings away from the field. Ports match the plain bay, so the gate drops into any run. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Functional variant of backstop-fence-panel, with its difference modelled rather than animated.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Backstop Gate Panel (Baseball Park and Batting Cages)” asset in my project. Model: https://cdn.3dassets.dev/assets/33752/v1/model.glb Asset page: https://3dassets.dev/assets/baseball-park-and-batting-cages-backstop-gate-panel-8e3d6878 Description: A 3 m backstop bay with a 2.2 m mesh gate in it: the same posts and rails as the plain bay, mesh light over the head and a single leaf that swings out of the field. - Dimensions (X × Y × Z): 3 × 4.2 × 0.22 metres - Triangles: 588 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33752/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Backstop Gate Panel (Baseball Park and Batting Cages)
A 3 m backstop bay with a 2.2 m mesh gate in it: the same posts and rails as the plain bay, mesh light over the head and a single leaf that swings out of the field.