{"data":{"id":"33752","slug":"baseball-park-and-batting-cages-backstop-gate-panel-8e3d6878","title":"Backstop Gate Panel (Baseball Park and Batting Cages)","summary":"A 3 m backstop bay with a 2.2 m mesh gate in it: the same posts and rails as the plain bay, mesh light over the head and a single leaf that swings out of the field.","description":"A 3 m backstop bay with a 2.2 m mesh gate in it: the same posts and rails as the plain bay, mesh light over the head and a single leaf that swings out of the field. Dimensions 3.00 by 4.20 by 0.22 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (1.36, 0.03, -0.06) m. Connectors: left (backstop) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (backstop) at (1.50, 0.00, 0.00) facing (1, 0, 0). The leaf is hinged on the left jamb and swings away from the field. Ports match the plain bay, so the gate drops into any run. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Functional variant of backstop-fence-panel, with its difference modelled rather than animated.","status":"published","url":"https://3dassets.dev/assets/baseball-park-and-batting-cages-backstop-gate-panel-8e3d6878","cdnUrl":"https://cdn.3dassets.dev/assets/33752/v1/model.glb","downloadUrl":"https://3dassets.dev/download/baseball-park-and-batting-cages-backstop-gate-panel-8e3d6878","thumbnailUrl":"https://cdn.3dassets.dev/assets/33752/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33752/v1/poster.webp","blurhash":"U57-f{_N0000-;%NR-D$9Ead.8fm9FRi-;%M","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32824,"triangles":588,"vertices":1764,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.5000640207473952,0,-0.16001922601852225],"max":[1.5000640207473952,4.199999809265137,0.059987179501818415]},"sizeMeters":[3,4.2,0.22],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T04:23:27.240Z","updatedAt":"2026-09-11T04:23:27.344Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33752/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BackstopGatePanelBaseballParkAndBattingCages(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33752/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33752/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33752/v1/model.glb\" alt=\"Backstop Gate Panel (Baseball Park and Batting Cages)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33752/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33752/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}