
About
Stock car with tow bar attached. Bounds 2.330 x 1.478 x 6.236 metres X/Y/Z. +Y up, nose +Z. Named wheel pivots where present. Clips: wheel-roll, doors-open, bonnet-open. Rigid node transforms, no skinning. No collision or navigation data. Banked turns include a flat 5 m apron for placement; track ports distinguish flat and banked cross-sections.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stock car with tow bar attached (Stock Car Oval Speedway)” asset in my project. Model: https://cdn.3dassets.dev/assets/16958/v1/model.glb Asset page: https://3dassets.dev/assets/stock-car-oval-speedway-stock-car-with-tow-597f747d Description: Stock car with tow bar attached in an original colourful speedway family. - Dimensions (X × Y × Z): 2.33 × 1.478 × 6.236 metres - Triangles: 7.8k - Animations: wheel-roll, doors-open, bonnet-open - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16958/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Stock car with tow bar attached (Stock Car Oval Speedway)
Stock car with tow bar attached in an original colourful speedway family.