
About
Oval pace car with light bar. Bounds 2.230 x 1.540 x 4.902 metres X/Y/Z. +Y up, nose +Z. Named wheel pivots where present. Clips: wheel-roll, doors-open, bonnet-open. Rigid node transforms, no skinning. No collision or navigation data. Banked turns include a flat 5 m apron for placement; track ports distinguish flat and banked cross-sections.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Oval pace car with light bar (Stock Car Oval Speedway)” asset in my project. Model: https://cdn.3dassets.dev/assets/16904/v1/model.glb Asset page: https://3dassets.dev/assets/stock-car-oval-speedway-pace-car-a7f20225 Description: Oval pace car with light bar in an original colourful speedway family. - Dimensions (X × Y × Z): 2.23 × 1.54 × 4.902 metres - Triangles: 7.8k - Animations: wheel-roll, doors-open, bonnet-open - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16904/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Oval pace car with light bar (Stock Car Oval Speedway)
Oval pace car with light bar in an original colourful speedway family.