
About
A 4 m dead end closed by a bulkhead with a round glazed viewport. Overall 3.28 by 3.00 by 4.02 m (X by Y by Z). Metre units, +Y up, the used side toward +Z, resting on y = 0. One port, in, at [0, 0, -2]. Corridor modules are 3 m clear inside 3.24 m of wall, 2.7 m clear under a 0.3 m ceiling slab, and sit on a 0.1 m floor plate: place furniture at y = 0.1. Ports lie on the footprint edge at floor level, 4 m apart on the grid. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Corridor end with viewport (Spaceship Interior Deck Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/12557/v1/model.glb Asset page: https://3dassets.dev/assets/spaceship-deck-kit-corridor-end-a99b30c6 Description: A 4 m dead end closed by a bulkhead with a round glazed viewport. - Dimensions (X × Y × Z): 3.28 × 3 × 4.02 metres - Triangles: 632 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12557/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Corridor end with viewport (Spaceship Interior Deck Kit)
A 4 m dead end closed by a bulkhead with a round glazed viewport.