
About
A 4 m drift module closed by a blasted rock face with a drilled round pattern, a broken muck pile at the toe and a face inspection light. One open drift port. Dimensions 4.00 by 3.80 by 4.00 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Modular piece on the 4 m mine grid; ports drift-a. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Drift dead end working face (Underground Mine and Shaft Works)” asset in my project. Model: https://cdn.3dassets.dev/assets/24474/v1/model.glb Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-drift-dead-end-face-d04dbbab Description: A 4 m drift module closed by a blasted rock face with a drilled round pattern, a broken muck pile at the toe and a face inspection light. One open drift port. - Dimensions (X × Y × Z): 4 × 3.8 × 4 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24474/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Drift dead end working face (Underground Mine and Shaft Works)
A 4 m drift module closed by a blasted rock face with a drilled round pattern, a broken muck pile at the toe and a face inspection light. One open drift port.