
About
Orange-bladed avalanche shovel with a steel shaft and D-grip, lying flat. Dimensions 0.32 x 0.04 x 1.00 m (X x Y x Z). Metre units, +Y up, +Z front; grounded origin at the footprint centre. Piste low-poly palette: snow white, ice blue, dark spruce, timber, safety orange, red, steel and charcoal. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Snow Shovel (Ski Resort and Snow Park)” asset in my project. Model: https://cdn.3dassets.dev/assets/26022/v1/model.glb Asset page: https://3dassets.dev/assets/ski-resort-and-snow-park-snow-shovel-96fdbd87 Description: Orange-bladed avalanche shovel with a steel shaft and D-grip, lying flat. - Dimensions (X × Y × Z): 0.32 × 0.035 × 1 metres - Triangles: 92 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26022/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Snow Shovel (Ski Resort and Snow Park) with my AI development tools?
How do I get started?
Which game engines and tools can I use Snow Shovel (Ski Resort and Snow Park) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Snow Shovel (Ski Resort and Snow Park) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Snow Shovel (Ski Resort and Snow Park)
Orange-bladed avalanche shovel with a steel shaft and D-grip, lying flat.