
About
The saw used to isolate a column in a stability test: a flat blade with twenty-two raked teeth along one edge, a squared nose for cutting a corner, a moulded pistol grip with a thumb rest and a lanyard loop.
Bounding size 0.13 x 0.07 x 0.61 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Snow saw (Backcountry Snowboarding and Avalanche Safety)” asset in my project. Model: https://cdn.3dassets.dev/assets/18936/v1/model.glb Asset page: https://3dassets.dev/assets/backcountry-snowboarding-and-avalanche-safety-snow-saw-1212f163 Description: Toothed snow saw with an aggressive tooth run along one edge, a squared nose and a moulded pistol grip. - Dimensions (X × Y × Z): 0.133 × 0.066 × 0.611 metres - Triangles: 444 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18936/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Snow saw (Backcountry Snowboarding and Avalanche Safety)
Toothed snow saw with an aggressive tooth run along one edge, a squared nose and a moulded pistol grip.