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About
Broad shaped snow shovel with three stiffening ribs, tapered timber shaft and a fully connected D-handle. Alpine Snow Village / alpine-crafted-v1: rounded snow, bevelled carpentry, deep evergreen, oxblood accents and warm amber. Standard PBR materials; no textures. Units metres, +Y up, +Z front, bottom-grounded origin. Static geometry, no rig, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ribbed Snow Shovel (Alpine Snow Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/19819/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-snow-village-ribbed-snow-shovel-a986affd Description: Broad shaped snow shovel with three stiffening ribs, tapered timber shaft and a fully connected D-handle. - Dimensions (X × Y × Z): 0.64 × 1.54 × 0.105 metres - Triangles: 224 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19819/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ribbed Snow Shovel (Alpine Snow Village) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ribbed Snow Shovel (Alpine Snow Village) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ribbed Snow Shovel (Alpine Snow Village) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ribbed Snow Shovel (Alpine Snow Village)
Broad shaped snow shovel with three stiffening ribs, tapered timber shaft and a fully connected D-handle.