
Loading model
About
A 970 mm steel bollard on a cast base with a domed cap and a high visibility band. Static. Overall 0.300 x 0.970 x 0.285 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Skate Park and Street Sports / skatepark-lp-v1: faceted concrete, galvanised steel, maple and three sprayed accents, with embedded procedural concrete and timber maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Street Bollard (Skate Park and Street Sports)” asset in my project. Model: https://cdn.3dassets.dev/assets/33548/v1/model.glb Asset page: https://3dassets.dev/assets/skate-park-and-street-sports-bollard-1658cb81 Description: A 970 mm steel bollard on a cast base with a domed cap and a high visibility band. Static. - Dimensions (X × Y × Z): 0.3 × 0.97 × 0.285 metres - Triangles: 132 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33548/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Street Bollard (Skate Park and Street Sports)
A 970 mm steel bollard on a cast base with a domed cap and a high visibility band. Static.