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About
A 9 m open work boat for running lines and crew round a basin: a lofted hull with a red underbody, a low bulwark, a centre console with a windscreen, a bench seat, a bow roller and a fendered rubbing strake. Overall 3.04 by 3.90 by 9.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the keel amidships and the hull is modelled to the keel, so it rests on y=0 for a cradle or a hard standing; set it into water by its 0.7 m draught. Static vessel: the outboard, the console and the bow roller are modelled solid, and nothing on the boat is rigged. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Yard work boat (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37970/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-yard-work--8e4d3aa4 Description: A 9 m open work boat for running lines and crew round a basin: a lofted hull with a red underbody, a low bulwark, a centre console with a windscreen, a bench seat, a bow roller and a fendered rubbing strake. - Dimensions (X × Y × Z): 3.04 × 3.899 × 9 metres - Triangles: 538 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37970/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Yard work boat (Shipyard and Dry Dock) with my AI development tools?
How do I get started?
Which game engines and tools can I use Yard work boat (Shipyard and Dry Dock) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Yard work boat (Shipyard and Dry Dock) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Yard work boat (Shipyard and Dry Dock)
A 9 m open work boat for running lines and crew round a basin: a lofted hull with a red underbody, a low bulwark, a centre console with a windscreen, a bench seat, a bow roller and a fendered rubbing strake.