
Loading model
About
A semi balanced spade rudder 3.4 m deep and 2.4 m in chord, drawn and stood on a wheeled dock stand: plated blade in antifouling red, a bare steel stock through the palm and a lifting eye at the head. Overall 2.20 by 6.63 by 2.40 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the stand's footprint; it rests on y=0 so it stands on a dock bottom or an apron. Static assembly: the rudder is drawn and stood up, so the blade does not turn on its stock here. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rudder and stock on a stand (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37925/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-rudder-and-7fe7b595 Description: A semi balanced spade rudder 3.4 m deep and 2.4 m in chord, drawn and stood on a wheeled dock stand: plated blade in antifouling red, a bare steel stock through the palm and a lifting eye at the head. - Dimensions (X × Y × Z): 2.2 × 6.635 × 2.4 metres - Triangles: 360 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37925/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rudder and stock on a stand (Shipyard and Dry Dock)
A semi balanced spade rudder 3.4 m deep and 2.4 m in chord, drawn and stood on a wheeled dock stand: plated blade in antifouling red, a bare steel stock through the palm and a lifting eye at the head.