
Loading model
About
A steel drum of heavy welding cable on a braked A frame stand, with a slotted flange, a crank handle, a lead end on a stud and a blank rating plate. The drum turns on its stand. Overall 1.38 by 1.58 by 1.20 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the stand's footprint with the drum axis along X; it rests on y=0. The cable itself is modelled as a solid wound body: it does not unwind, because a cable needs a joint per element. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Welding cable reel on a stand (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37952/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-cable-reel-6d1adec5 Description: A steel drum of heavy welding cable on a braked A frame stand, with a slotted flange, a crank handle, a lead end on a stud and a blank rating plate. The drum turns on its stand. - Dimensions (X × Y × Z): 1.38 × 1.58 × 1.2 metres - Triangles: 320 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37952/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Welding cable reel on a stand (Shipyard and Dry Dock)
A steel drum of heavy welding cable on a braked A frame stand, with a slotted flange, a crank handle, a lead end on a stud and a blank rating plate. The drum turns on its stand.