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About
A 1.7 m cable drum on its chocks, wound with charcoal power cable between grey flanges, with a blank rating plate on the side. The drum turns on its own axle. Dimensions 2.00 by 1.74 by 1.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drum at (0.00, 0.88, 0.00) m. The drum node is the barrel, flanges and the wound cable together, pivoted on the axle 0.88 m up. The cable is modelled solid and no length pays off the drum. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cable Drum (Wind and Solar Energy Farm)” asset in my project. Model: https://cdn.3dassets.dev/assets/34081/v1/model.glb Asset page: https://3dassets.dev/assets/wind-and-solar-energy-farm-cable-drum-63a045f0 Description: A 1.7 m cable drum on its chocks, wound with charcoal power cable between grey flanges, with a blank rating plate on the side. The drum turns on its own axle. - Dimensions (X × Y × Z): 2 × 1.74 × 1.9 metres - Triangles: 212 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34081/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Cable Drum (Wind and Solar Energy Farm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cable Drum (Wind and Solar Energy Farm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cable Drum (Wind and Solar Energy Farm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cable Drum (Wind and Solar Energy Farm)
A 1.7 m cable drum on its chocks, wound with charcoal power cable between grey flanges, with a blank rating plate on the side. The drum turns on its own axle.