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About
The same 6 m cabin fitted out as a mess room: one long window band over the tables, a closed serving hatch with a shelf under it, a blank notice board and the same hinged door with its railed step. Overall 6.10 by 3.06 by 3.75 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the cabin's footprint, the door and hatch facing +Z. The serving hatch is modelled closed and solid; only the door opens. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mess and drying room cabin (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37962/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-mess-cabin-5de93af5 Description: The same 6 m cabin fitted out as a mess room: one long window band over the tables, a closed serving hatch with a shelf under it, a blank notice board and the same hinged door with its railed step. - Dimensions (X × Y × Z): 6.1 × 3.06 × 3.75 metres - Triangles: 624 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37962/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Mess and drying room cabin (Shipyard and Dry Dock)
The same 6 m cabin fitted out as a mess room: one long window band over the tables, a closed serving hatch with a shelf under it, a blank notice board and the same hinged door with its railed step.