
About
A 1.0 by 1.15 m fitting room cubicle: three panelled walls on a dark kick rail, a head rail over the opening, an internal bench, a hook rail and a full-height mirror, with the door closed. The leaf is a named node pivoted on its hinge edge, and stops 0.24 m clear of the floor the way a shop cubicle door does. Dimensions 1.11 by 2.25 by 1.26 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: cubicle-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fitting room cubicle (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25284/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-fitting-room-cubicle-d8d69e06 Description: A 1.0 by 1.15 m fitting room cubicle: three panelled walls on a dark kick rail, a head rail over the opening, an internal bench, a hook rail and a full-height mirror, with the door closed. - Dimensions (X × Y × Z): 1.11 × 2.25 × 1.262 metres - Triangles: 1.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25284/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fitting room cubicle (Retail Store Fixtures and Mall)
A 1.0 by 1.15 m fitting room cubicle: three panelled walls on a dark kick rail, a head rail over the opening, an internal bench, a hook rail and a full-height mirror, with the door closed.