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About
A 1 m by 2.2 m fitting room: two painted side panels and a back panel, a louvred oak door on a real hinge, a mirror, a hook rail, a bench and a chrome head rail carrying six curtain rings. Dimensions 1.00 by 2.20 by 1.06 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: cubicle-door. Connectors: cubicle-left, cubicle-right (type fitting-cubicle). Couple the cubicles side panel to side panel on their ports and a run repeats without a transition piece. The head rail carries its rings and no curtain, because draped cloth is not modelled in this library. Every swing ticket, size cube face, neck label and sign panel is blank: no clothing brand, retailer or trade dress anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fitting room cubicle (Clothing Rail and Wardrobe)” asset in my project. Model: https://cdn.3dassets.dev/assets/35475/v1/model.glb Asset page: https://3dassets.dev/assets/clothing-rail-and-wardrobe-fitting-room-cubicle-57625304 Description: A 1 m by 2.2 m fitting room: two painted side panels and a back panel, a louvred oak door on a real hinge, a mirror, a hook rail, a bench and a chrome head rail carrying six curtain rings. - Dimensions (X × Y × Z): 1 × 2.201 × 1.058 metres - Triangles: 2.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35475/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Fitting room cubicle (Clothing Rail and Wardrobe)
A 1 m by 2.2 m fitting room: two painted side panels and a back panel, a louvred oak door on a real hinge, a mirror, a hook rail, a bench and a chrome head rail carrying six curtain rings.