{"data":{"id":"35475","slug":"clothing-rail-and-wardrobe-fitting-room-cubicle-57625304","title":"Fitting room cubicle (Clothing Rail and Wardrobe)","summary":"A 1 m by 2.2 m fitting room: two painted side panels and a back panel, a louvred oak door on a real hinge, a mirror, a hook rail, a bench and a chrome head rail carrying six curtain rings.","description":"A 1 m by 2.2 m fitting room: two painted side panels and a back panel, a louvred oak door on a real hinge, a mirror, a hook rail, a bench and a chrome head rail carrying six curtain rings. Dimensions 1.00 by 2.20 by 1.06 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: cubicle-door. Connectors: cubicle-left, cubicle-right (type fitting-cubicle). Couple the cubicles side panel to side panel on their ports and a run repeats without a transition piece. The head rail carries its rings and no curtain, because draped cloth is not modelled in this library. Every swing ticket, size cube face, neck label and sign panel is blank: no clothing brand, retailer or trade dress anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/clothing-rail-and-wardrobe-fitting-room-cubicle-57625304","cdnUrl":"https://cdn.3dassets.dev/assets/35475/v1/model.glb","downloadUrl":"https://3dassets.dev/download/clothing-rail-and-wardrobe-fitting-room-cubicle-57625304","thumbnailUrl":"https://cdn.3dassets.dev/assets/35475/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35475/v1/poster.webp","blurhash":"UAF$R;RO00%h~qj@9FWB01M|-:%1?bWBE1j]","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":96572,"triangles":2240,"vertices":4820,"meshes":6,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.4999633886250432,0,-0.524939737321547],"max":[0.4999633886250432,2.20120141960738,0.5332601951186641]},"sizeMeters":[1,2.201,1.058],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T15:21:09.522Z","updatedAt":"2026-09-11T15:21:09.627Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35475/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FittingRoomCubicleClothingRailAndWardrobe(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35475/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35475/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35475/v1/model.glb\" alt=\"Fitting room cubicle (Clothing Rail and Wardrobe)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35475/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35475/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}