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About
A 10 m two room block of a single storey motel: a rendered shell on its own tarmac apron, a turquoise door and a 1.9 m window to each room, a chrome sill nosing, a coral pinstripe over the openings, a wall lamp by each door and a felted flat roof. Each leaf is a named node. Overall 10.320 x 3.260 x 6.540 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door-0, door-1. Connectors: start (motel-block), end (motel-block). Retro Diner and Roadside Motel / diner-lp-v1: flat shaded stainless, enamel cream, asphalt, an invented turquoise and coral, pale glazing, one warm emissive for the neon and a muted sage, with no textures and no custom shaders. Every sign, label and number surface in this pack is blank or an invented abstract shape; no real brand, chain, marque or road sign system appears anywhere. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Motel room block, two rooms (Retro Diner and Roadside Motel)” asset in my project. Model: https://cdn.3dassets.dev/assets/37345/v1/model.glb Asset page: https://3dassets.dev/assets/retro-diner-and-roadside-motel-motel-room-block-wide-3298b393 Description: A 10 m two room block of a single storey motel: a rendered shell on its own tarmac apron, a turquoise door and a 1.9 m window to each room, a chrome sill nosing, a coral pinstripe over the openings, a wall lamp by each door and a felted flat roof. Each leaf is a named node. - Dimensions (X × Y × Z): 10.32 × 3.26 × 6.54 metres - Triangles: 504 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37345/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Motel room block, two rooms (Retro Diner and Roadside Motel)
A 10 m two room block of a single storey motel: a rendered shell on its own tarmac apron, a turquoise door and a 1.9 m window to each room, a chrome sill nosing, a coral pinstripe over the openings, a wall lamp by each door and a felted flat roof. Each leaf is a named node.