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About
Two leaf centre opening goods lift landing door in a charcoal surround, 1.8 m wide and 2.4 m tall: brushed steel leaves with an orange kick band, a vision slot, a call panel with two blank buttons and leaves that slide back behind the jambs. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.84 by 2.40 by 0.33 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The car, the guide rails behind the jambs and the door operator are not modelled; only the two leaves move, and they slide into the surround rather than folding. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Goods lift landing door, 1.8 m (Self Storage Facility and Loading Bay)” asset in my project. Model: https://cdn.3dassets.dev/assets/34710/v1/model.glb Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-d3f632f5 Description: Two leaf centre opening goods lift landing door in a charcoal surround, 1.8 m wide and 2.4 m tall: brushed steel leaves with an orange kick band, a vision slot, a call panel with two blank buttons and leaves that slide back behind the jambs. - Dimensions (X × Y × Z): 1.84 × 2.4 × 0.33 metres - Triangles: 216 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34710/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Goods lift landing door, 1.8 m (Self Storage Facility and Loading Bay)
Two leaf centre opening goods lift landing door in a charcoal surround, 1.8 m wide and 2.4 m tall: brushed steel leaves with an orange kick band, a vision slot, a call panel with two blank buttons and leaves that slide back behind the jambs.