
Loading model
About
Ducted cinewhoop with four guarded rotors in ring ducts and a HD nose camera. Dimensions 0.60 by 0.24 by 0.60 m (X by Y by Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, +Z forward. Named pivots: rotor-lr at (-0.17, 0.17, -0.17); rotor-lf at (-0.17, 0.17, 0.17); rotor-rr at (0.17, 0.17, -0.17); rotor-rf at (0.17, 0.17, 0.17). Rigid node-transform clips: rotor-spin. No skinning. No collision or navigation data. Rotors spin inside their static guard rings. Original design for the robots and drones kit.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cinewhoop Ducted (Robots and Drones Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39002/v1/model.glb Asset page: https://3dassets.dev/assets/robots-and-drones-kit-cinewhoop-ducted-70f5dbb8 Description: 0.5 m ducted drone with spinning rotors for indoor flight scenes. - Dimensions (X × Y × Z): 0.6 × 0.24 × 0.6 metres - Triangles: 796 - Animations: rotor-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39002/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Cinewhoop Ducted (Robots and Drones Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cinewhoop Ducted (Robots and Drones Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cinewhoop Ducted (Robots and Drones Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cinewhoop Ducted (Robots and Drones Kit)
0.5 m ducted drone with spinning rotors for indoor flight scenes.