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About
Camera quadcopter with four spinning rotors, a nose gimbal and skid legs. Dimensions 0.83 by 0.46 by 0.57 m (X by Y by Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, +Z forward. Named pivots: rotor-1 at (0.23, 0.39, 0.23); rotor-2 at (-0.23, 0.39, 0.23); rotor-3 at (-0.23, 0.39, -0.23); rotor-4 at (0.23, 0.39, -0.23). Rigid node-transform clips: rotor-spin. No skinning. No collision or navigation data. All four rotors spin about their masts. The gimbal is static. Original design for the robots and drones kit.
Use with an AI agent
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Use the “Quadcopter Camera (Robots and Drones Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38997/v1/model.glb Asset page: https://3dassets.dev/assets/robots-and-drones-kit-quadcopter-camera-16e693ab Description: 0.9 m camera drone with spinning rotors for aerial filming scenes. - Dimensions (X × Y × Z): 0.833 × 0.46 × 0.573 metres - Triangles: 508 - Animations: rotor-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38997/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Quadcopter Camera (Robots and Drones Kit)
0.9 m camera drone with spinning rotors for aerial filming scenes.