
Loading model
About
First person view racing quad with an X frame, four spinning props and a nose camera. Dimensions 0.54 by 0.27 by 0.41 m (X by Y by Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, +Z forward. Named pivots: rotor-lr at (-0.16, 0.26, -0.16); rotor-lf at (-0.16, 0.26, 0.16); rotor-rr at (0.16, 0.26, -0.16); rotor-rf at (0.16, 0.26, 0.16). Rigid node-transform clips: rotor-spin. No skinning. No collision or navigation data. All four rotors spin. The frame and camera are static. Original design for the robots and drones kit.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fpv Racer (Robots and Drones Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39001/v1/model.glb Asset page: https://3dassets.dev/assets/robots-and-drones-kit-fpv-racer-f1c0cf37 Description: 0.5 m FPV racer with spinning rotors for drone racing scenes. - Dimensions (X × Y × Z): 0.54 × 0.27 × 0.405 metres - Triangles: 436 - Animations: rotor-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39001/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Fpv Racer (Robots and Drones Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Fpv Racer (Robots and Drones Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Fpv Racer (Robots and Drones Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fpv Racer (Robots and Drones Kit)
0.5 m FPV racer with spinning rotors for drone racing scenes.