{"data":{"id":"38997","slug":"robots-and-drones-kit-quadcopter-camera-16e693ab","title":"Quadcopter Camera (Robots and Drones Kit)","summary":"0.9 m camera drone with spinning rotors for aerial filming scenes.","description":"Camera quadcopter with four spinning rotors, a nose gimbal and skid legs. Dimensions 0.83 by 0.46 by 0.57 m (X by Y by Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, +Z forward. Named pivots: rotor-1 at (0.23, 0.39, 0.23); rotor-2 at (-0.23, 0.39, 0.23); rotor-3 at (-0.23, 0.39, -0.23); rotor-4 at (0.23, 0.39, -0.23). Rigid node-transform clips: rotor-spin. No skinning. No collision or navigation data. All four rotors spin about their masts. The gimbal is static. Original design for the robots and drones kit.","status":"published","url":"https://3dassets.dev/assets/robots-and-drones-kit-quadcopter-camera-16e693ab","cdnUrl":"https://cdn.3dassets.dev/assets/38997/v1/model.glb","downloadUrl":"https://3dassets.dev/download/robots-and-drones-kit-quadcopter-camera-16e693ab","thumbnailUrl":"https://cdn.3dassets.dev/assets/38997/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38997/v1/poster.webp","blurhash":"U69Qgax]00IV_4fkRPkC00Mx_3xu00n~I=RP","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25692,"triangles":508,"vertices":1128,"meshes":13,"materials":7,"textures":0,"animations":["rotor-spin"],"boundingBox":{"min":[-0.4162741675955095,0.00000806711074102795,-0.28627416491508484],"max":[0.41627416759550945,0.4600132951822682,0.28627416491508484]},"sizeMeters":[0.833,0.46,0.573],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":2,"publishedAt":"2026-09-18T22:44:18.346Z","updatedAt":"2026-09-21T12:16:15.466Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38997/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function QuadcopterCameraRobotsAndDronesKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38997/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38997/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38997/v1/model.glb\" alt=\"Quadcopter Camera (Robots and Drones Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38997/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38997/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}