
About
Survey drone resting on its landing pad, with four rotors that spin and lit pad markers. Dimensions 2.20 × 0.58 × 2.20 m (X × Y × Z). Footprint centred origin resting at ground level. Metres, +Y up, +Z front. Named pivot nodes: rotor-1 at -0.62, 0.46, -0.62; rotor-2 at 0.62, 0.46, -0.62; rotor-3 at -0.62, 0.46, 0.62; rotor-4 at 0.62, 0.46, 0.62. 2.2 m square pad; the drone is 1.4 m across the rotors. The four rotors are animated nodes that spin about their own masts; the airframe, pad and lights do not move and the drone never leaves the pad. Rigid node-transform clips: spin. No skinning. Pixel Modern family palette (warm white, light oak, soil brown, charcoal, slate blue, sage, coral, mustard and a screen cyan) with 32 px nearest filtered maps on every surface. Free 3D model for a modern farming game: pixel art 3D built low poly, CC0 and ready for Unity, Godot, Unreal, three.js and Blender. Original design with blank painted panels; no brands, logos or copied artwork.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Drone On Landing Pad (Pixel Modern Farm)” asset in my project. Model: https://cdn.3dassets.dev/assets/29158/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-farm-drone-on-landing-pad-1e6e7bba Description: Survey drone resting on its landing pad, with four rotors that spin and lit pad markers. - Dimensions (X × Y × Z): 2.2 × 0.58 × 2.2 metres - Triangles: 348 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29158/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Drone On Landing Pad (Pixel Modern Farm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Drone On Landing Pad (Pixel Modern Farm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Drone On Landing Pad (Pixel Modern Farm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Drone On Landing Pad (Pixel Modern Farm)
Survey drone resting on its landing pad, with four rotors that spin and lit pad markers.