
About
A rigid laminated boutique bag 0.28 m tall: crisp square corners, a reinforced turned-over top edge and flat ribbon handles knotted at the rim. Squarer and stiffer than the paper carrier, with ribbon rather than twisted paper handles. Dimensions 0.25 by 0.35 by 0.11 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rigid boutique bag (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25387/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-shopping-bag-rigid-cf24bda4 Description: A rigid laminated boutique bag 0.28 m tall: crisp square corners, a reinforced turned-over top edge and flat ribbon handles knotted at the rim. - Dimensions (X × Y × Z): 0.246 × 0.351 × 0.106 metres - Triangles: 512 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25387/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rigid boutique bag (Retail Store Fixtures and Mall)
A rigid laminated boutique bag 0.28 m tall: crisp square corners, a reinforced turned-over top edge and flat ribbon handles knotted at the rim.