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About
A quarter turn cyclorama corner on a 1.2 m radius, 4 m tall, with the same 600 mm cove carried round the turn so floor, wall and corner meet in one surface. Its cyc-a and cyc-b ports sit on the two tangents, 1.2 m from the turn centre. Metre units, +Y up, the camera or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cyclorama Corner Section (TV Studio and Broadcast Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35484/v1/model.glb Asset page: https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-cyclorama-corner-secti-766d1927 Description: A quarter turn cyclorama corner on a 1.2 m radius, 4 m tall, with the same 600 mm cove carried round the turn so floor, wall and corner meet in one surface. Its cyc-a and cyc-b ports sit on the two tangents, 1.2 m from the turn centre. - Dimensions (X × Y × Z): 1.65 × 4 × 1.65 metres - Triangles: 684 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35484/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Which game engines and tools can I use this model with?
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cyclorama Corner Section (TV Studio and Broadcast Gallery)
A quarter turn cyclorama corner on a 1.2 m radius, 4 m tall, with the same 600 mm cove carried round the turn so floor, wall and corner meet in one surface. Its cyc-a and cyc-b ports sit on the two tangents, 1.2 m from the turn centre.